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Combat PDF Print E-mail
Written by Administrator   
Friday, 21 December 2007
Combat

During its turn-based battle sequences, the game uses the same Active Time Battle (ATB) system designed by Hiroyuki Ito and first featured in Final Fantasy IV. Unlike previous games in the series, which allow 4–5 playable characters to participate in battle, Final Fantasy VII allows for only up to three characters to be present in the party at any one time.[4]
 
A battle in Final Fantasy VII

Final Fantasy VII's skill system is built around the use of materia, magical orbs that are placed in special slots on weapons and armor, allowing players to customize their characters' access to magic spells, summons, and special abilities. In addition to their individual traits, materia can be used together in a fixed number of ways to enhance their effects or produce other abilities.[14][15]

A modified form of Final Fantasy VI's Desperation Attacks appears here as the Limit Break.[16] Every playable character has a bar that gradually fills up when they suffer damage in battle. When the bar is completely filled, the character is able to unleash his or her Limit Break, a special attack which generally inflicts significantly more damage on enemies than normal attacks, or otherwise aids the party in battle.[4][13] Character designer and battle director Tetsuya Nomura implemented this advanced form of Desperation Attacks in response to the low probability of their occurrence in Final Fantasy VI, where they would randomly become available as an attack substitution only when a character's hit points (a numerically based life bar) were low.[16]

Nomura decided to incorporate elaborately animated summon spells in the game, one of which lasts more than a minute.[16] This idea became popular with Final Fantasy fans, and they were incorporated into the development of future games in the series.[16] However, critics have described these animations as tedious.
 
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