References to pop culture Locke rescues Celes while disguised as a green soldier of the Empire Final Fantasy VI is the first game in the series to contain two characters named Biggs and Wedge, named after two Star Wars characters, Wedge Antilles and Biggs Darklighter - though Biggs was mistranslated as "Vicks" in the SNES version.[73] It is also speculated a reference to a scene from Star Wars Episode IV: A New Hope,[74] when Luke Skywalker, disguised as a stormtrooper, rescues Princess Leia from her cell she asks "Aren't you a little short for a stormtrooper?"[75] In the SNES & Playstation English translations of FFVI, during the 'South Figaro' scenario, the player may direct Locke to steal a green soldier's suit during battle and wear it as a disguise. Should the player choose to later wear the suit through the scene where Celes must be rescued, upon removing Celes' shackles she will state "You're awfully short for a soldier." to which Locke replies "Oh, I forgot I was wearing a uniform!"[76] Re-releases PlayStation Final Fantasy VI Japanese PlayStation box art. Final Fantasy VI was ported to the Sony PlayStation by TOSE and re-released by Square in Japan and North America during 1999. In Japan, it was available both individually and as part of Final Fantasy Collection, while it was only available as part of Final Fantasy Anthology in North America. During 2002, this rerelease became available in PAL territories and was the first time that the game had seen an official release in those countries. Final Fantasy VI's PlayStation rerelease is very similar to the original Japanese release as seen on the Super Famicom. With the exception of the addition of two FMV opening and ending sequences, the graphics, music and sound are left unchanged from the original version (with the exception of some loading times not present in the cartridge versions) though some have noted that the sound quality isn't as good as the original.[77] The only notable changes to gameplay involve the correction of a few software bugs from the original, and the creation or oversight of other bugs[78][79] and the addition of a new "memo save" feature, allowing players to quickly save their progress to the PlayStation's RAM.[80] The rerelease included other special features, such as a bestiary and artwork gallery.[81] Game Boy Advance Final Fantasy VI Advance North American box art, depicting Terra Branford Final Fantasy VI was ported a second time by TOSE and re-released as Final Fantasy VI Advance (ファイナルファンタジーVIアドバンス, Fainaru Fantajī Shikkusu Adobansu?) by Square Enix in Japan on November 30, 2006, by Nintendo in North America on February 5, 2007 and in Europe on June 29, 2007[5] for the Nintendo Game Boy Advance. It includes additional gameplay features and enhanced visuals, as well as a re-translated script that follows Japanese naming conventions for the spells and monsters, although it does not feature the FMVs from the PlayStation release of the game. Four new espers appear in this re-release - Leviathan, Gilgamesh, Cactuar, and Diabolos; along with a new dungeon called the Dragon's Den (which includes the CzarDragon, here known as Kaiser Dragon, coded but not included in the original), as well as a Soul Shrine, a place where the player can fight monsters continuously. Three new spells also appear: Flood, Valor, and Gravija, and several bugs from the original (such as the Vanish/Doom glitch and the Evade Bug) are fixed. In addition, similarly to the other handheld Final Fantasy re-releases, a bestiary and music player are included however, like most GBA ports, the music quality is significantly worse than that on the SNES or PS1. The package features new artwork by series veteran and original character and image designer Yoshitaka Amano. It is interesting to note that while most of the edits and censorships from the original "Final Fantasy III" version are also edited in the GBA port, and while a scene involving Celes being punched was completely removed (specific to this version), many of the edited and mature themes prevalent in the game's dialog have been expressed more clearly in this version.
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