Versions and re-releases Unreleased English version Screenshot from the unreleased English prototype Following the successful release of the original Final Fantasy by Nintendo in 1990, Square Soft, Square's North American subsidiary, began work on an English language localization of Final Fantasy II. Assigned to the project was Kaoru Moriyama, whose later work included script translations for Final Fantasy IV (then known as Final Fantasy II in North America and Secret of Mana (known as Seiken Densetsu 2 in Japan). Although a beta version was produced, and the game was advertised in several Square Soft trade publications, the age of the original Japanese game and the arrival of the Super Nintendo Entertainment System, the NES's successor console, led Square Soft to cancel work on the Final Fantasy II localization in favor of the recently released Final Fantasy IV (which, to avoid confusing North American gamers, was retitled Final Fantasy II to reflect the jump in releases).[7] Although a prototype cartridge of the NES Final Fantasy II was produced (with the subtitle Dark Shadow over Palakia), the project was, by Moriyama's own admission, still far from complete: Unused Final Fantasy II: Dark Shadow Over Palakia packaging We had so very limited memory capacity we could use for each game, and it was never really "translating" but chopping up the information and cramming them back in… [Additionally] our boss had no understanding in putting in extra work for the English version at that time. In 2003, when the game was finally released to English-speaking audiences as part of Final Fantasy Origins, it was released with a brand new translation under the supervision of Akira Kashiwagi. NeoDemiforce's fan translation of the game, similarly, made use of an original translation, as the existence of the prototype cartridge was not common knowledge at the time.[7] WonderSwan Color In 2000, Bandai announced a color version of its WonderSwan handheld aptly titled the WonderSwan Color. Enhanced remakes of the first three Final Fantasy games were revealed as part of the console's lineup.[8] Final Fantasy II was later shown at the Tokyo Game Show the following year and was officially released on May 3, 2001.[9] A special Final Fantasy II edition of the console was later released bundled with the game.[10] Noted for not just being a port of the original game, the game received a complete graphical update including larger character sprites, redone music and Yoshitaka Amano character portraits, and full graphical backgrounds in battle mode. Menu shortcut keys and a run button are also included as new features.[11] PlayStation -
Published both individually (in Japan only) and alongside Final Fantasy I in a collection entitled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan), the PlayStation port of Final Fantasy II was based on the WonderSwan Color version. Most of the changes instituted in that version of the game remain in this version. However, there are a few differences. Although the graphics are basically the same as in the WSC version, the higher display resolution of the PlayStation means that most have been improved to some degree, with more detail. Tsuyoshi Sekito also remixed the soundtrack to Final Fantasy IX quality to use the audio capabilities of the Sony PlayStation and also composed a few new tracks like the ones used in the opening movies.[12] In the Japanese language version, the script by Kawazu and Terada has been changed to include Kanji. Character and magic name lengths have been increased from four to six characters, as well. Saved game data takes up one block on the PlayStation memory card, which means that up to fifteen games can be saved onto each memory card, a major improvement. The "quick save" feature of the WSC version has been left out, but in its place a "memo save" feature has been introduced where game data can be temporarily saved to the PlayStation's random access memory. This data remains until the system is turned off, or its power supply is otherwise interrupted. There are also two full motion video cutscenes and an "omake" (or bonus) section has also been made available. It includes a bestiary, an art gallery, and an item collection that are unlocked as the player progresses through the game.[13] Game Boy Advance -
Another fairly extensive list of changes accompanies the Game Boy Advance release of Final Fantasy II as part of Final Fantasy I & II: Dawn of Souls. It was published by Nintendo in Japan on July 29, 2004, in North America on November 29, 2004, and in Europe on December 3, 2004. The redirection of "ineffective" hits, which had been optional since it was introduced in the WSC version, is now mandatory. Graphics are more or less identical to the PlayStation version, although the GBA has a slightly lower screen resolution than the PS1. Changes to the battle and character development systems were also made, including the elimination of the "action-cancel" bug, removal of stat decreases, and implementation of regular maximum hit point increases (in addition to increases due to hit point depletion as true of other versions). This version of the game also featured a completely original feature found in none of the other contemporary remakes. Once completed, a bonus storyline entitled Soul of Rebirth would be accessible to the player, featuring a number of characters who had been killed off during the course of the main story. The game only features 4 areas and most of the time will be spent training up for a 2nd encounter with the last boss. An Ultima tome can be achieved but it requires the killing of the extremely powerful Ultima Weapon. The game was delayed in release because of several bugs discovered at the last minute.[14] Mobile phones In 2004 and 2006, Square Enix released a version of Final Fantasy II for three Japanese mobile phone networks.[15] [edit] PlayStation Portable A scene of the PSP version showing the enhanced graphics. Final Fantasy II also received a remake for the PlayStation Portable, celebrating the Final Fantasy series' 20th anniversary. The game was released in Japan on June 07, 2007[16] and in North America on July 24, 2007.[17] First revealed by Japanese magazine Famitsu on January 17, 2007,[18] the PSP remake features improved graphics, the FMVs from Final Fantasy Origins, and the bonus quest and dungeons from Final Fantasy I & II: Dawn of Souls. It also included the exclusive 'Arcane Sanctuary' found only in this version where you face off against powerful enemies to get the best spell in the game: 'Destroy'.[19]
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